Final Fantasy III is like an upgrade Final Fantasy I, some would say a continuation (which is not true). Four Warriors of Light are chosen and they go on an adventure to retrieve four crystals that have fallen into the hands of evil. In Final Fantasy I the emphasis was on the earth decaying because the Light needed to be restored to the crystals, but in Final Fantasy III it has been upgraded upon. Light can only be restored if one has "Hope," a poorly expressed idea in this game, because the dying glimmer of hope they have in their crystals seems to grow with Hope. Yet Darkness isn't the only threat, for a new menace has over- taken the Darkness; Nothingness. So it is not so much Light against Dark, but a restoral of balance. All odd-numbered the Final Fantasies except VII have had the focus on role-play rather than story, as Sakaguchi intended (which is why FF7 is so special). -------------------------------- The History of Final Fantasy III -------------------------------- Final Fantasy III originally created for the old Famicom console (the Japanese version of the Nintendo) and was never officially released in the non-Japan-speaking world. Squaresoft only publish- ed FFI, FFIV and FFVI, dubbing them FFI, FFII and FFIII respective ly, so the gamers from there never got a taste of the special classes system until Final Fantasy Tactics was released. Final Fantasy III was the last and best of the NES FF series. The story was lacking; Luneth, Refia, Arc and Ingus didn't even exist, they were just nameless characters without their own stories. You got your first jobs after defeating the Land Turtle and all four "boys" got trapped in Altar Cave together. Things were better than they were in FFI but it was still a very tough game. Mere levelling up wouldn't have got you anywhere. And if you think the end dungeon in the NDS version was tedious and way drawn out, in the NES version it was hell incarnate. ------------ Why I'm Here ------------ Some of you may know me from my Final Fantasy VIII guide, but none of you know that while I was working on that I was playing Final Fantasy III for NES. Since then I've got the NDS version and expanded on the guide I began all those years ago. If you've seen this guide, like it, and want me to write more It'll give me an incentive to do it if you send me an e-mail letter about it. The walk-through is designed to be easy-to-use and to-the-point. All maps and non-essential information are in the appendices, with a reference box for easy searching. There aren't many side-quests to do or basics to learn in FF3 but they are also in the appendix. If you want to publish part/all of this guide on your web site or magazine or whatever e-mail me first! The following web sites can host my guides (and any other work you may be interested in seeing by Zenalasca): o Game FAQs - http://www.gamefaqs.com o Super Cheats - http://www.supercheats.com o Neoseeker - http://www.neoseeker.com o 1up - http://www.1up.com o Student.Com - http://www.student.com -----------OO-----------------------------------------OO---------- || WALK-THROUGH || -----------OO-----------------------------------------OO---------- ------------------------------------------------------------------ I. A Test of Courage ------------------------------------------------------------------ ______________________________________________________ | [] | Find your way to the Altar Cave Crystal Shrine. | | [] | Defeat the Land Turtle. | | [] | Meet Arc in the village of Ur. | | [] | Meet with the Elder Topapa in Ur Shrine. | | [] | Follow Arc to Kazus. | |____|_________________________________________________| --------------------------------------- Going through Altar Cave the First Time --------------------------------------- Where the path turns into a T-junction you know you're close to the end; take the path on the right-hand side to find a healing spring. I would advise strongly not to use ANY items at this point, as you can't make a save file until you've felled the boss. After the boss you can go immediately to the world map. __ _|10|_ __| |___ | | | 9 | __| |__ |__ __| | -BOSS | | ___ ___ | | | | | | | |_| _| |_ |_| |_ _| | | _=_ ___ _ | | |7 |_ __|8| | | | |_ __ | | | | __| |____________| |__| #| | | _| ______ _____ ##| | |______| ___ _| |_ _| |##| |_______________| | | |___| |##| | | |##| | | | |____ _| |_ | | | |______ ________| _________6| |5____________ | | | ___ _______ | | | _||_ 3| = ___| | |_ |____| | |3 _| |4_________| | _| | | ____________________________________________ | | | KEY | _| |___ |____________________________________________| _| |_ | 0: You start here | 4: [Shield] Leather | |2 1| | 2: [Shield] Leather | 5: SouthWind | |_ _| | 3: Switches to unb- | 6: Potion | | | | lock the path. | 7: Potion | |_ | | If you enter the | 8: SouthWind | |_ _| | menu, exit the | 9: Crystal of Light | | | | screen or engage | 10: Exit teleport | | | | in a battle, come| ##: Healing spring | | | | back you'll have | -BOSS: LandTurtle | _| | | to press one of | | | _| | switches (rocks) | | | | |_____________________|______________________| | | ___ _| | | | | |______| 0| ___| ____ | | | |_| |____ | |______| ----------------- Boss: Land Turtle ----------------- NDS stats: LV: 4 / HP: 111 / EXP: 20 NES stats: HP: 120 / EXP: 33 / G: 500 Strategies: Use the Arctic Winds you got, as there's little chance of succeeding in battle without them, and keep your party's health up with potions. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL] ------------------------------------------- Altar Cave: There's More than Meets the Eye ------------------------------------------- You can only explore the Cave's full extent once you have defeated the boss and stepped on the teleport. There are still chests in Altar Cave that you won't have opened yet, so go back in if you dare...to be bored yet again. Oh, and don't fall in the hole or you're back where you started! You should have already got a leather shield, longsword, 3x potion and 2x antarctic wind on your first journey through the dungeon. In this part of the cave 2x longsword, 1x bronze knuckles and 1x sleep spell can be found. In hidden passage-way nera the cave's entrance are 2x bronze bracers and 1x leather cap. ------------ All About Ur ------------ You'll find as you continue through the game that each town has one thing that's special about it. For Ur, it's a Goblin infested path leading to a house with hidden treasure in it. _________ ______________ _| | __ | KEY | | _____ | _____|A | |______________| |_ | [4] | |_________________________| ___\ | | Trs- Treasure| | |_____| _______________________ | | | House | | _| \ _| ___| | Mag- Magic | | ____| ___| | | | | Shop | | |__ | ___| | |_ | Arm- Armour | | B|_ | | |_ | | Shop | |______|______ ________| | | | | Wpn- Weapon | | / _____ \______/ _____ | _| | | Shop | | | | Mag | _____ | Wpn | |_ _| _| | A/B- Potion | |___/ |_____| | Arm | |_____| |__| _| |______________| |_____| | / _______ _____ ___| | | [1] | | [3] | | | |_______| |_____| _| |____ [2] | \_________| |_____________| [1] The Elder awaits inside. Those blessed by the Crystals can be healed by holy water from shrines. One heals HP & MP, and the other revives dead party members. Make sure you do this whenever you can. Some shrines heal HP & MP, others, status ailments, and others revive party members. Not all towns have every facility though, so be careful. [2] There is an old man who says "Press B to use an item. For example, use a Potion on me!" Give him the Potion and he'll give you an EchoHerb. [3] The Inn in Ur is free. All you have to do is "climb" into bed (by walking onto any of the beds in the Inn). There is a man there who "guesses your strength" (but he only tells you what jobs you've chosen for your characters). [4] There are some treasures here which include [white magic] Cure -- monsters appear along the path, so be careful! After you go in and get all the treasures (2x [armour] Leather, [knife] Dagger, [white magic] Cure, [sword] Long) the passage will be closed up again. This is no cause for alarm, as you press the wall above and right next to the entrance. It is like this in all other secret passageways. -------- Bestiary -------- [] Goblin Altar Cave, Palmeni Overworld, Sasune Tower [] Eye Fang Altar Cave [] Carbuncle Altar Cave [] Blue Wisp Altar Cave [] Land Turtle Altar Cave boss [] Killer Bee Palmeni Overworld, Nelv Overworld [] Werewolf Palmeni Overworld, Nelv Overworld [] Berserker Palmeni Overworld, Nelv Overworld ---------------------- Where to Heal for Free ---------------------- - The healing spring in Altar Cave. - The inn is free in Ur Village. - There is a revival spring in Ur Village. - There is a healing spring in Kazus. - You can sleep in one of the beds in Sasune Castle. [OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ II. CAVE OF THE JINN ------------------------------------------------------------------ ______________________________________________________ | [] | Talk to a man named Cid at the inn. | | [] | Enter the small desert adjacent to Kazus. | | [] | Fly to Sasune Castle and speak to those there. | | [] | Climb the western tower of the castle. | | [] | Open the chest at the top and defeat Gryphon. | | [] | Fly to the Seal Cave. | | [] | Find your way to the end of the cave. | | [] | Defeat the Jinn once and for all. | |____|_________________________________________________| ----------------- The Town of Kazus ----------------- When you first enter Kazus, you can't buy anything, but you can jump in a bed at the Inn for free or use the Revification facility at the Shrine. Cid is at the inn and will tell you to find the airship in the tiny desert right alongside Kazus' western border so you can go to the Cave of the Seal. _______ ___ | |__[7]__| | ____ | | __ | | | ______ ____| | |_| |____| | [6] | _| |_ |______| | \ _______ | '|_ | [5] | | _____\ |_______| | | [1] | _____________ | |_____| | [2] [3] [4] | | |_ |_____________| |_ | ___| | ____ _| __| ___| |_ _| | __| |__| [E]___| [E] Entrance of the town. [1] Shrine. Examine the water revive any lost party members. [2] Shop ??? [3] Shop ??? [4] Shop ??? [5] ??? [6] ??? [7] A small side-dungeon with a hidden passage and some good weapons at the end of it...if you can survive the monsters that is! And you can't get the treasure until after you've defeated the Jinn. ---------------------------------- Finding the Mythril Ring in Sasune ---------------------------------- Your objective is to find Sarah's Mithril Ring in Sasuun castle which will lift the curse and make everyone visible again (you gotta wonder why Ur wasn't effected). ________________________ [1] Sasuun's left tower. It has |____________ _________| monsters in it. I will provide | | a bestiary and a map for it. ______________| |___________ [2] Sasuun's right tower. It has | _____________ | no monsters; Princess Sarah's | [1] | | [2] | bedroom is at the top. The | __| |__ | following treasures may be | | | | found: [arrows] Holy & Wooden, | | [3] | | Potion, [bow] Bow. You can | | | | sleep in the Princess' bed. |_ | | | [3] Leads to the castle's inner | |________. .________| | chambers. If you jump into one | | of the beds, your HP & MP will | ____ ____ | be restored. |______| | | |______| | | _________________________ ________________________ | | | _____ | [4] | KEY | | | | _ | _ | _ | | | |________________________| | | |#| | | [1] | | |_| | | | = | Stairs | | | [2] | | | | | | _ | | | # | Breech in the wall | | | | | | |_| |_| | |=| | | |___|____________________| [3]_| | | | | |_| # |_____| |____=____| |_____| [1] Leads to the throne room. The "ghosts" in here actually have something interesting to say... [2] Sometimes you will see a "breech" in the wall. This means that there is a secret passage, and you can go through the wall... [3] This secret passage takes you to the other side of the main inner section of the castle. [4] Stairs which take you to two chests containing a total of 2000 gil. [5] Stairs which take you to an otherwise inaccessible area of the castle. There are two chests with [shield] Leather and [black magic] Ice. ----------------------------------------- Finding the Djinn in The Cave of the Seal ----------------------------------------- The ideal party for this dungeon is two Red Mages, a Fighter and a White Mage. Their equipment and magic should be as follows. Buy any extra supplies from Ur. Red Wizard: - Wight Slayer, Leather Shield, Cap and Armour and Copper Armlet. - Ice, Sleep and Pure. Red Wizard: - Bow, Holy Arrows, Leather Shield, Cap and Armour and Copper Armlet. - Cure and Pure (Cure is found on the first floor of the Cave of the Seal). Fighter: - 2x Long Sword, Leather Shield, Cap and Armour. White Wizard: - 2x Staff, Leather Shield, Cap and Armour and Copper Armlet. - Cure and Pure. The Ring is in the Cave of the Seal. There you will be able to put Jinn back in his Seal, rescue the princess and lift the curse from the land. Jinn is a very easy boss, which makes sense, as it must be weak in the head to go to a place it can be indefinitely locked up... How and why was it sealed in the first place and how did it escape? How NOT to write an RPG... You might want to do some levelling up in the forests before you go right through the Cave, however. Never forget the Inn at Kazus, shrine in Ur or bed in Sasuun as places to heal HP//MP. The Kazus shrine gives "revivication". A piles of bones act as a switch to open up the cave. When Sara "joins" your party, you can talk to her to get some advice. For instance, Jinn is a fire devil and weak to cold (doesn't it occur to you that most sommoned monsters in FF begin their life as boss monsters?). After you meet Sarah the monsters from that point on are harder, so I would suggest leaving for then. _____ E | B| ___| |____ |_ _| | | | | | | ____| |_ |___ ___| | |____ | | | _________ | | | | | | | | | __| | | | _______| | | __| | | | _______| __| | | | | | | __| | | | |________________| | __ | | | ___________________| ___| |_| | | | _| ________| | | | _| | | | | | | | | __| | | |__________ |A | |__________ | |____| [1] A: Potion B: [white magic] Cure =: Stairs [1] The stairs lead to B2F, which is a single chamber containing 500 gil and three piles of skeleton bones. Remember how the skeletons are the "key?" Still don't get it? Okay... Examine the topmost pile of bones to reveal a hidden entrance... The monsters are tougher after the point where Sarah was, by the way. The [1] on the 3F map below signifies its entrance from 2F. _ |_ |[1] _ | _| | | | | __| | | _| | _| | | | | _| | | | | | _| | |_______| | _| _______| | ___| | | | | | |_______ |_______ |_ |_ | | |__ | C| '----' [SEAL CAVE BOSS - DJINN] Level: 7 HP: 600 EXP: 200 Gil: 1,400 Weak.: Ice, Water -------- Bestiary -------- [] Dark Eye Sasune Tower [] Red Wisp Sasune Tower [] Zombie Sasune Tower [] Griffon Sasune Tower [chest] [] Mummy Sealed Cave, Kazus mines [] Skeleton Sealed Cave, Kazus mines [] Cursed Copper Sealed Cave, Kazus mines [] Shadow Sealed Cave, Kazus mines [] Larva Sealed Cave, Kazus mines [] Revenant Sealed Cave [] Djinn Sealed Cave boss ------------------------------------------------------------------ III. BAHAMUT, THE KING OF WYRMS ------------------------------------------------------------------ ______________________________________________________ | [] | Talk to the king of Sasune. | | [] | Go to the blacksmith's in Kazus. | | [] | Enter the airship and ram through the valley. | | [] | Meet Cid and his wife in Canaan. | | [] | Give Cid's wife an Elixir. | | [] | Meet that broken-hearted girl (Selina). | | [] | Climb to the top of the nearby mountain. | | [] | Fight the king of the dragons, Bahamut. | |____|_________________________________________________| -------------------------- Meeting with Cid in Canaan -------------------------- By entering the town canal and following it to its south-eastern end you can get an Elixir, but it's not for you -- it's for Mrs. Cid! In return for your generosity you'll be able to plunder Cid's cellar (as well as the hidden area, the sneaky bastard). Chests: | [] Mallet [] Gold Needle | [] Elixir [] Iron Arrow | [] Great Bow [] Gnomish Bread x2 | [] Potion [] 4,000 Gil [in total] | [] Blind Spell [] Phoenix Down x3 And before you leave it's kind of amusing to talk to Cid a few times, forcing him to jump into the dark part of his house. ------------------------ Bahamut, King of Dragons ------------------------ It will take a long time to level up for the boss at the top of the mountain. It's easiest to run from it. You *can* defeat him, but considering it's so early in the game and you probably haven't got Onion Knight yet it's not such a good idea. Once I used cheats to beat Bahamut at that point in the game and it wasn't that good. The Gil and EXP were fantastic, but nothing else changed. I think it was nearly 10,000 of gil and experience. You can get the Bahamut summon from the nearby mountains once you get the airship Invincible (which is pretty much the end of the game), but he's worth it; at least he's a more effective attacker than he was in FF8. [] Mandrake Nelv Overworld [] Basilisk Nelv Overworld [] Bugbear Nelv Overworld [] Helldiver Dragon's Peak [] Rukh Dragon's Peak [] Firefly Dragon's Peak [] Rust Bird Dragon's Peak ------------------------------------------------------------------ IV. ITSY-BITSY ADVENTURES ------------------------------------------------------------------ __________________________________________________________ | [] | Get some Mini spells from the man at nearby copse. | | [] | Find the Gnome Village on the world map via Mini. | | [] | Give the doctor in the village an antidote. | | [] | Travel through the underground tunnel. | |____|_____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL] -------------------------------- Mini Spells at the Healing Copse -------------------------------- The gnome at the shrine'll give you another Mini spell if you've given the one Desch gave you to one of your party. You can do it again for up to four times. You can do the same with the Toad spell when you get it. [OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------- Finding the Gnome Village ------------------------- It doesn't look like there's anything on the world map, but there's a shrine to the north and if you cast Mini on all your party you can enter the Gnomes' town directly south of where you landed from Bahamut's nest. -------------------------------- Surviving the Underground Tunnel -------------------------------- This was hell in the NES version. Luckily it isn't so bad in the NDS one but you have to be careful. Turn everyone into mages and put them into the back row. -------- Bestiary -------- [] Leprechaun Tozus Tunnel [] Darkface Tozus Tunnel ------------------------------------------------------------------ V. The Vikings and their Serpvent* ------------------------------------------------------------------ * No, serpvent is not a typo, it's a very silly pun, because Nepto is a serpent *and* a servent (sorta, more like a god who helps the Vikings out when not cursed to work against them). __________________________________________________________ | [] | Meet the leader of the Vikings. | | [] | Turn your party into Mini to get through entrance. | | [] | Go to the end of the Nepto Shrine. | | [] | Take the hole on the right-hand side to continue. | | [] | Destroy the Giant Rat to retrieve Nepto's Eye. | | [] | Put Nepto's Eye back on the shrine's serpent statue.| |____|_____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL] ------------------------------------ Hidden Treasures in the Viking Caves ------------------------------------ This town has many treasures in it as well. Wherever there's wall there's a hidden passageway [well, almost]. [OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------ Nepto Shrine ------------ When you walk out into the Viking's cove you'll see a pantheon- like building and ship. You may be tempted to take the ship to the building, but if you've been listening to anything the Vikings said you'll know there's a ugly monster waiting out there to clobber you with its scales. It is impossible to defeat the Nepto dragon, and to get rid of it you'll have to retrieve the missing Nepto eye from the nearby shrine and restore it to the statue there. You can defeat the giant sea snake, but you'll always encounter it once the ship gets past a certain point in the sea. You get 9,999 gil and 4,999 experience. And what's the point getting that experience when you'd have to level up heaps to be able face it anyway? I like to think the Serpent is a reference to the legend of the World Snake in Viking mythology that was so long in covered the whole span of the world. Nepto does sound very similar to Neptune Boss: | Giant Rat | Level: 11 | HP: 900 | EXP: 1,200 | Gil: 1,500 -------- Bestiary -------- [] Nepto Dragon Optional Boss of Nepto Shrine Harbour [] Lilliputian Nepto Shrine [] Petit Nepto Shrine [] Poison Bat Nepto Shrine [] Blood Worm Nepto Shrine [] Wererat Nepto Shrine [] Giant Rat Nepto Shrine boss ------------------------------------------------------------------ VI. The Tower of Owen ------------------------------------------------------------------ __________________________________________________________ | [] | Explore the Cave of the Gulgans west of Owen Tower. | | [] | Get the Toad spell from the leader of the Gulgans. | | [] | Go to Owen Tower and the waterway. | | [] | Transform your party into Toads to get past barrier.| | [] | Return to normal status and climb the tower. | | [] | Press some switches at the top (examine alcove). | |____|_____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL] ------------------- Exploring the World ------------------- At this time you can't go beyond the whirlpool created by the tower of Owen but interesting places you can go to are... Tokkul: West of the Viking's Cave is a small town fear- ful of an encroaching power styling itself as new master of the universe. Walk through their fireplaces to find goodies and cowering villag- ers! Living Woods: See that big tree flying around in the vicinity of Tokkul? It's Castle Hein, originally a big, life-giving tree from a small wood north of the Tokkul desert. Gulgan Gulch: North of the living woods is a cave nestled amongst the mountains where the Gulgans live. If you don't have any Toad spells equipped will give you one. Arus Castle: A sad, deserted place. Though if you press A on on of the candles in the passageway that leads to the round table a hidden corridor will be opened up! Though you'll need Magic Keys to get all the treasure. Ancient's Village: Far west of Tokkul is a village where you can get loads of really cool spells and equipment. To get there easily, enter the chocobo forest north of the Gulgan Gulch and ride a chocobo to the place. There is also a chocobo forest just outside the ancient's village (they're always circle shaped whatever FF you play). For journeying the parameter of the floating cont- inent you'll get a gysahl greens from a boy in town (though you should speak to him first). --------------- Chocobo Forests --------------- There are two that you can enter so far, one to the west of Owen Towe and the next to the Ancient's Village. As well as capture normal chocobos to ride you can also meet the fat chocobo, if you examine the area that says "smells like chocobo" and throw out a gysahl greens to tempt it out. You get a gysahl green from circum- navigating the floating continent in a chocobo and talking to the boy in the ancient's village. Catching a chocobo is not just useful for getting to other areas of the game quickly and safely (there are no encounters while on a chocobo) but getting to good levelling up spots. For instance, there is a desert on the edge of the floating continent that has very strong monsters in it, though I'd advise you level up in the underground passage, Bahamut's Peak, Kazuz Mythril Mine or Cave of the Seal first, saving the little desert of death until after you've cleared Owen Tower. [OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------- Tower of Owen ------------- You can't climb the tower without turning your party into frogs, and that means having the toad spell, which you can get from the elder of the Gulgan Gulch. Boss: | Medusa -------- Bestiary -------- [] Killer Fish Owen Harbour Overworld [] Sea Elemental Owen Harbour Overworld [] Hermit Owen Harbour Overworld [] Sahagin Owen Harbour Overworld [] Tangie Owen Harbour Overworld [] Petit Mage Owen Tower [] Pugman Owen Tower [] Far Darrig Owen Tower [] Aughisky Owen Tower [] Fury Owen Tower [] Hornet Southern Sea Overworld [] Lynx Southern Sea Overworld [] Parademon Southern Sea Overworld ------------------------------------------------------------------ VII. Dwarves, Horns & Caves of Water and Fire ------------------------------------------------------------------ __________________________________________________________ | [] | Meet the leader of the Dwarves in their caves. | | [] | Turn into toads to go down and defeat Gutsco. | | [] | Restore the horn to its rightful place. | | [] | Go to the depths of the Fire Cavern. | | [] | Defeat Gutsco again. | | [] | Speak with the leader of the Dwarves again. | |____|_____________________________________________________| -------- Bestiary -------- [] Slime North-Western Sea Overworld [] Barometz North-Western Sea Overworld [] Red Cap South-Eastern Forest on Edge [] Tarantula South-Eastern Forest on Edge [] Cuphgel South-Eastern Forest on Edge [] Mermaid Outer Sea [] Seahorse Outer Sea [] Anet Outer Sea [] Sea Serpent Outer Sea [] Manticore Subterranean Lake [] Bomb Subterranean Lake [] Staligmite Subterranean Lake [] Sea Devil Subterranean Lake [] Ruinous Wave Subterranean Lake [] Merman Subterranean Lake [] Gutsco Subterranean Lake boss [] Crocotta Fire Cave [] Balloon Fire Cave [] Red Marshmallow Fire Cave [] Adamantoise Fire Cave [] Myrmacoleon Fire Cave [] Salamander Fire Cave boss ------------------------------------------------------------------ VIII. The Wandering Castle ------------------------------------------------------------------ __________________________________________________________ | [] | Visit the desert town of Tokkul. | | [] | Walk through the break in the walls to leave. | | [] | Talk to the king of Arus. | | [] | Escape this weird dungeon; Hein Castle. | | [] | Destroy Hein, all two forms of him. | |____|_____________________________________________________| -------- Bestiary -------- [] Demon Castle Hein [] Pharaoh Castle Hein [] Lemur Castle Hein [] Dullahan Castle Hein [] Lamia Castle Hein [] Hein Castle Hein boss ------------------------------------------------------------------ IX. The Place of Tides ------------------------------------------------------------------ __________________________________________________________ | [] | Go to Arus Castle and talk to the king. | | [] | Visit Cid in Canaan. | | [] | Leave the floating continent in your new airship. | | [] | Go the the small island on the top of the map. | | [] | Enter the wrecked ship. | | [] | Give an antidote to the girl lying in bed. | | [] | Take Aria to the temple on the middle island. | | [] | Examine the crystal there. | | [] | Enter the Cave of Tides to the north of the temple. | | | At the first junction, the bridge leads to the end. | | | The stairs lead to a Blizzaga spell. | | [] | Defeat the Krakken. | |____|_____________________________________________________| ------------------------------------------------------------------ X. Two Unnecessary Dungeons; Unlocking Your Ship ------------------------------------------------------------------ __________________________________________________________ | [] | Talk to the woman at the entrance of the town (Amur)| | [] | Talk to Gill in the easternmost house in Amur. | | [] | Go into the canal and enter the sewers. | | [] | Walk the linear path until you meet the 4 Old Men. | | [] | Save the Old Men from the Gigantoads (they're tough)| | [] | Continue to towards the old hag to get the Levishoes| | [] | Travel to the southern tip of the continent. | | [] | Enter Goldor's Manor; to continue unlock the room | | | in the top right and go through a hidden passage. | | [] | Defeat Goldor and take the key to your ship. | |____|_____________________________________________________| ---------------- Treasure in Amur ---------------- When you enter the canal there are quite a few opportunities to get treasure. On the northernmost island are Thief Gloves hidden amongst the bracken and there's a vegie patch full of gysahl greens! Not far from where you defeat the Gigantoads is a hidden alcove with treasure in it (if you walk the linear path towards the old hag in the sewer). ---------------------- Gold in Goldor's Manor ---------------------- The only place worth going (other than the direct route to Goldor himself) is to go past the huge chanber with all those rooms in it and continue until you reach many chests all laid out in a neat row: most of them are Gold Swords, which don't give much levevrage in battle but will make your wallet a lot fatter. ------------------------------------------------------------------ XI. Adventures of the Sky Wanderers ------------------------------------------------------------------ ---------------------------------------- The Town of Bards and Geomancers: Duster ---------------------------------------- East of Saronia (that big city whose castle you should avoid fly- ing over for now) is a small island with a small town on it... --------------------------------- The Town of Evokers and Summoners --------------------------------- On the very north-western point of the north-western continent is a town where you can get most of the summon spells available in the game. Enjoy! ------------------------------------------------------------------ XII. Righting a Capsized Empire ------------------------------------------------------------------ __________________________________________________________ | [] | Go to the north-western continent; there is a city. | | [] | Fly over the castle area (beware, you'll trapped in | | | this huge city for a while yet). | | [] | Go to south-west Saronia and enter the inn. | | [] | Help the boy who claims to be prince (battle!!). | | [] | Take Alus to the castle. | | [] | Save Alus from the evil Garuda (where's Vishnu?). | | [] | Go to the south-east area of the castle for your new| | | ship; the Nautilus! | |____|_____________________________________________________| ------------------------------------------------------------------ XIII. The Ultimate Airships ------------------------------------------------------------------ __________________________________________________________ | [] | Take the Nautilus to the southernmost continent. | | [] | Follow the path in the mountains to Doga's Manor. | | [] | Cast Mini on the party to get into the cave. | | [] | Go to the Saronia continent, to the very south. | | [] | Take the Nautilus under the waves in the cove. | | [] | Explore the Temple of Time. | | [] | Turn right at both junctions to continue. | | [] | Leave the temple. | | [] | Follow the west coast until you reach land. | | [] | Enter land to find Unei's Cave and wake Unei. | | [] | Take Unei to the Ancient Ruins west of Saronia. | | [] | Upon reaching two doors take the left one. | | [] | Find your way through the ruins via hidden passages.| |____|_____________________________________________________| ---------------- Optional Summons ---------------- When you've got the Nautilus (with dive function) and Invincible airships you can get three powerful summoned monsters; Odin, Bahamut and Leviathan. You can also buy them in Eureka, at a very highly inflated price; I guess that's just the game saying you shouldn't face any of the really tough bosses without at least one of these summoned monsters, because they really do pack a punch... with style! ----------- Odin's Cave ----------- You may have seen NPCs in Saronia talking about an underground cave east of the city. The Saronia Catacombs are where Odin hangs out and can be found the same way the Temple of Time is. --------------- Bahamut's Eyrie --------------- When you get the airship Invincible you can use it to finally get Bahamut in the floating continent! Skip over the small mountains west of Tozas and enter the cave... ---------------- Leviathan's Lake ---------------- Lake Dhor is accessed in the same manner as Bahamut's cave is, over the small mountains south of the Dwarven caves. When you enter the lake on your canoe, you enter Leviathan's domain... ------------------------------------------------------------------ XIV. The Final Fangtasy ------------------------------------------------------------------ __________________________________________________________ | [] | Skip over the series of small mountains that guard | | | the Shadow Cave north of Goldor's Manor. | | [] | Find your way through the shadow cave via many | | | hidden passages. | | [] | Defeat the Hecatoncheir. | |____|_____________________________________________________| ----------------------------------------------- The Multiplying Denisens of The Cave of Shadows ----------------------------------------------- To be able to clear the cave of shadows there is pretty much only one thing standing in your way; the resident monsters are a night- mare unless you use magic or dark blades against them. Dark blades can be found in the mountains south-west of Saronia in a town call ed Falgabard; you'll need the airship Invincible to skip over the small mountains barring this town. Then you'll have to get through the cave there to get the needed treasure... Only a Dark Knight will be able to wield the blades. The Cave of Shadows is another one of those that are full to the brink with hidden passages, but mostly they go in the same order; the bottom two paths join up with eachother, going nowhere. ------------------------------------------------------------------ XV. The Power of Unei, Doga and Xande ------------------------------------------------------------------ __________________________________________________________ | [] | Go to Doga's Manor on the southern continent. | | [] | Go through Doga's Grotto; take first right. | | [] | Defeat Unei and Doga, one after the other. | | [] | Clear the evil statues that guard the valley west | | | of the Shadow Cave. | | [] | Enter the Ancient's Maze and defeat Titan in the | | | central area. | | [] | Continue through the rest of the Ancient's Maze, | | | taking all detours first and going through hidden | | | passages. | | [] | Enter the Crystal Tower. | | [] | Take the entrance to the left. | | [] | Take the first right and walk through a break in | | | wall; do this a second time too. | | [] | Examine head stone when you reach it. | | [] | Defeat Xande. | | [] | Fight the Cloud of Darkness. It doesn't matter if | | | you lose, but you can win. | | [] | Enter all portals but the central one and defeat | | | the bosses. | | [] | Enter the central portal to face The Cloud of Dark- | | | ness and defeat them for good. | |____|_____________________________________________________| ---------- Clear Game ---------- When you defeat the Cloud of Darkness for the final time and wait for the long ending and credits to finish, the game will ask you to make a save, which will have three stars next to it. When you load it the characters appear on the world map, just outside the Ancient's Maze. I don't know if you can fight the end boss again though. ------------------------------------------------------------------ APPENDICES! ------------------------------------------------------------------ ---------- [CONTROLS] ---------- The controls aren't hard to figure out, in fact you can do every- thing with the stylus *or* controls. Buttons and their functions are general shown, but there are a couple you may have to find out on your own, so keep a sharp eye out and see whatever you can do in each particular type of layout. During battle, for instance, you can choose multiple targets when casting magic. With the stylus you can drag it over the targets you want and with the buttons you press left or right to target all enemies or all allies respectively. There're a few tricks you can use with the stylus to make game- play speedier. During battle, just hit your targets with the stylus for the character to automatically attack there. And while walking around you can press on a particular destination to have your party walk in that direction. ----------------- [FIGHTING BASICS] ----------------- The objective of battle is to kill all enemies with as few casual ties as possible. It can be valuable to observe the tactics of enemies, as you may notice many of them will target the weakest of your group exclusively. Even if you don't know how much health you've depleted already it's useful to target a single enemy at a time. Equipment, magic, job-specific abilities, statistics and elemental affinities are all elements of battle in FF3. As you progress throughout the game an ever wider range of skills will be available to your characters as they collect crystals and gain more classes. You can even analyse the simple bare-fisted punch, as the strength of the attack is based on the character's Strength stat. Equipment comes in the form of weapons, helms, armour and accessories; they correlate to certain stats and must be assigned in the "Equipment" menu for the character to be able to use them. Magic has its own menu as well, and each level of magic has its own MP cost. Both equipment and magic can only be used by specific classes. Warriors, knights and freelancers have more scope for the types of equipment they can use; only mage type classes and freelancer can use magic, and even then they have their limits. statistics, elemental affinities "Item," Equipment" and "Row" are some of the few battle commands you don't need a degree for. Using "Item" you can use the weapons or shields you have equipped as items by pressing as far up as you can then choosing one that casts a spell. "Equipment" is only available to the DS version but it's a good way of changing gear in and out during battle, it doesn't even cost a turn. In the NES version you have to be *very careful* about saving turns in battle. "Row" is similar; weak characters won't attack as effectively from the back row but they'll be slightly better protected. There are two type of attacks: Long and short range. The good thing about Long Range Attacks is that they are just as effective from the back row as they are from the front and the character's defence is greater. -------------------- [EXPLORATION ADVICE] -------------------- Many of the dungeons in FF3 are maze-like and confusing at times, but there are a few tips you can bear in mind. Most are linear, so it's actually a good idea to look into every path that looks like a detour, because it usually is. It's a bit harder to see the detail of your surroundings in the NDS version than it is in the NES, which is why the Zoom function is so useful. And you can be assured that anything with a sparkle on it initiates an action when examined. Keep any eye out for dark passages and cracks in the wall. ---------- [STEALING] ---------- The volume and calibre of the items you can pilfer from foes depends on the job level of your thief. There are four rarities of items: At level 31 you'll be able to steal third best items as well as all those before them; level 71, second best and at 90 you'll have a chance of getting any of them. -------- [BUYING] -------- ITEM G TOWNS Potion 150 Ur, Kazus, Canaan, Tozas, Viking Base, Ancient's Village Hi-Potion 1,200 Ancient's Village Eye Drop 40 Ur, Kazus, Canaan, Tozas, Viking Base, Ancient's Village Antidote 80 Ur, Kazus, Canaan, Tozas, Viking Base, Ancient's Village Soft 300 Ancient's Village Maiden's Kiss 100 Ancient's Village Echo Herb 100 Ancient's Village Mallet 100 Ancient's Village Midget Bread 200 Tozas Cloth Robe 50 Ur Leather Jerkin 95 Ur Mythril Armour 350 Kazus, Canaan Leather Shield 40 Ur Mythril Shield 180 Kazus, Canaan Leather Cap 15 Ur Mythril Helm 130 Kazus, Canaan Mythril Gloves 120 Kazus, Canaan Copper Ring 80 Ur Mythril Ring 120 Kazus, Canaan Knife 20 Ur Dagger 60 Ur Mythril Knife 500 Kazus, Canaan Long Sword 100 Ur Mythril Sword 500 Kazus, Canaan Serpent Sword 1,500 Ancient's Village Wight Slayer 2,000 Ancient's Village Staff 40 Ur Fire Staff 3,500 Ancient's Village Ice Staff 3,500 Ancient's Village Mythril Rod 400 Kazus, Canaan Nunchucks 60 Ur Killer Bow 2,000 Ancient's Village Light Arrow 30 Ancient's Village Fire Arrow 30 Ancient's Village Ice Arrow 30 Ancient's Village Esuna 100 Ur Ice 100 Kazus, Tozas Fire 100 Kazus, Tozas, Viking Base Sleep 100 Kazus, Tozas, Viking Base Cure 100 Canaan Thunder 700 Canaan, Tozas, Viking Base Venom 700 Canaan, Tozas, Viking Base Blind 700 Canaan, Tozas, Viking Base Aero 700 Tozas -------------- [LEVELLING UP] -------------- In FF3 you have two kinds of levels; Job Level, which increases when you use the abilities of a certain class; normal levels are gained after defeating monsters, where Vitality is added randomly and HP added depending on characters' level and Vitality. Other stats' increases are dependent on what class you're using and MP doesn't even increase unless the person can use it. The only stat that remains the same when changing class is HP. Classes offer more the more you use them, and if you level each job up to 99 you get a special card that allows you to get their ultimate equipment. ----------------- [JOB DEVELOPMENT] ----------------- As soon as you get your first crystal this will be a priority. The higher the level of a job the more bang you get for your buck when you do a proper character level up. So what you need is an easy place where you can use your commands [doesn't have to be a special ability, Guard will do fine] without levelling up too much or having to enter/exit battles too frequently. Early on in the game Altar Cave is ideal for this. Below is a chart of jobs and how many job points you can get for each turn. These can lessen substantially after level 14, so it's never good to level up without reason. Job level effects the damage you cause using certain commands. JOB -14 14+ | JOB -14 14+ Freelancer 20 20 | Dragoon 20 16 Warrior 20 14 | Dark Knight 20 14 Monk 20 14 | Evoker 20 10 White Mage 20 10 | Bard 20 18 Black Mage 20 10 | Black Belt 20 14 Red Mage 20 12 | Magus 20 10 Thief 20 18 | Devout 20 10 Ranger 20 14 | Sage 20 10 Knight 20 12 | Summoner 20 12 Scholar 24 24 | Ninja 20 12 Geomancer 20 14 | Onion Knight 20 8 Viking 20 14 | A trick that you can use to your advantage is making sure that you get 199 JP by the end of the battle. The 99 HP will carry onto the next battle! -------------------- [COLLECTING WEAPONS] -------------------- It may be tempting to sell off your old gear. It's a bad a idea if you want to achieve 100% completion and a good idea if you do not care. Here I'll list all weapons in order of Attack and where you can get them. Not finished. FOR FREELANCERS FOR WARRIORS FOR MONKS 5 Golden Sword 5 Golden Sword 12 Bronze Knuckles 6 Wooden Arrow 6 Wooden Arrow 28 Sonic Knuckles 8 Holy Arrow 8 Holy Arrow 34 Impact Claws 8 Knife 8 Knife 42 Cat Claws 9 Dagger 9 Dagger 50 Kaiser Claws 10 Bow 10 Bow 51 Wyvern Claws 10 Longsword 10 Longsword 82 Tiger Claws 12 Bronze Knuckles 12 Iron Arrow 89 Faerie Claws 12 Iron Arrow 14 Mythril Knife 100 Metal Knuckles 14 Mythril Knife 17 Mythril Sword 115 Dark Claws 15 Wightslayer 18 Great Bow 121 Hellish Claws 17 Mythril Sword 23 Spark Dagger 18 Great Bow 25 Serpent Sword FOR WHITE MAGES 23 Spark Dagger 28 Tyrfing 3 Staff 25 Serpent Sword 26 Killer Bow 20 Fire Staff 26 Killer Bow 30 Salamand Sword 20 Ice Staff 28 Tyrfing 32 Freezing Blade 20 Light Staff 30 Salamand Sword 33 Viking Axe 20 Wizard Rod 32 Freezing Blade 35 Main Gauche 25 Ice Rod 35 Main Gauche 40 Poison Dagger 25 Light Rod 50 Royal Sword 50 Royal Sword 30 Golem Staff 137 Excalibur 55 Blood Sword 85 Elder Staff 155 Ultima Weapon 65 Battleaxe 110 Sage Staff 73 Dual Tomahawk FOR BLACK MAGES 80 Ancient Sword 3 Staff 95 Defender 6 Wooden Arrow 110 Rune Axe 8 Holy Arrow 116 Demon Axe 10 Bow 122 Dual Haken 12 Mythril Rod 125 Break Blade 12 Iron Arrow 150 Ragnarok 17 Fire Arrow 155 Gigantic Axe 17 Ice Arrow 155 Ultima Weapon 17 Light Arrow 18 Great Bow 20 Fire Staff 20 Light Staff 20 Ice Staff 20 Wizard Rod 20 Sleep Arrow 20 Poison Arrow 23 Medusa Arrow 25 Fire Rod 25 Ice Rod 25 Light Rod 26 Killer Bow 27 Magic Arrow 93 Omnirod 110 Lilith Rod ------------ [FREE MAGIC] ------------ Magic normally has to be cast by a mage and costs MP, but there are a few weapons that, used as items in battle can cast magic. I'll also list some normal items that cast magic [or have same effect]. SPELL WEAPON ITEM Cura Elder Staff Hi-Potion Curaga Holy Wand - Holy - White Musk Fire Fire Staff - Fira Fire Rod - Blizzard Ice Staff - Blizzara Ice Rod - Blizzaga Millenium Rod - Thunder Light Staff - Thundara Light Rod - Protect Defender Turtle Shell Reflect Save the Queen Shining Curtain Death Lilith Rod - Break Golem Staff - Erase Rune Staff - ---------------- [GENERAL ADVICE] ---------------- - Save whenever you go onto the world map or encounter a save point. - Set your party up before you buy any items. If you have a lot of items already, de-equipping party members to change their job will only make it worse. - Before venturing into any dungeon, always have a look at strategies for boss battles ahead of you. You might be able to get up to a boss easily enough, but whether you'll be prepared...is another question. - Keep your stock of normal curative items up, buying 10 of each whenever you go to a new town. And take advantage of whatever healing facilities you can to keep costs down. - Whenever you can give an item to someone it's usually so you can heal them. Doing this may open up quest opportunities, item acquisitions or merely continue the game for you. - Don't sell your starting equipment in the DS version as you can't get 100% completion without it and it's impossible to replace. - You probably don't have to talk to the dancers and play the pianos to get side-quests. Actually, you don't... Pity. - Take note of the transition phase needed for switching from one job to another. The battles can pile up. While in the transition phase stats and performance are hindered and this can be very annoying. So escape as often as you can. - Never allow yourself to get into a situation where you only have one party member left. Whenever you encounter an enemy you will always get ambushed. - The Run or Escape commands decrease the Defences of your whole party to 0, so unless you're completely sure it'll work, weigh it in before risking it. - The attitude you take to items should be rather opposite depending on what version you're playing. In the NES version it pays to be stringent, keeping only what you really need. In NDS however, you have to be a horder, not getting rid of anything unless you absolutely have to. - When a party member's HP goes into critical, always heal them immediately. Just heal promptly whenever you need to. Have some of your party members Defend if need be. - If only one of your party members need to act in battle, have all the other ones Defend if they can. -------- [MOGNET] -------- After collecting the first crystal you can use Mognet to send messages between your friends and FFIII Denizens [there are six of them]. Using Mognet you can unlock the game's side quests and see some funny comments by NPCs. Unfortunately this feature of the game cannot be explored very much unless you can use the Nintendo Wi-Fi... But for those who do, you can send one letter per hour. --------------- [ONION KNIGHTS] --------------- If you have another DS and another copy of FFIII you can get the game's ultimate, Onion Swordsman. Register the other person's name under Mog Net and send messages to another PC 7 times [you can exit and re-enter Kazus or leave it til later]. Then you'll need to send and receive 4 messages from Topapa. Go to the drop hole in Altar Cave and after the battle you'll get a special crystal. -------------- [NES GLITCHES] -------------- If you're crazy enough to be playing the NES version these are the cheats to use! Too bad you can't do them before Tozus tunnel. A poisoned dragoon can stay up in the air instead of coming back [this can be bad though, don't have them all do it at once!]. --------------------------------- [USEFUL GAME GENIE CODES FOR NES] --------------------------------- CODE FUNCTION gamefaqs.com
Saturday, November 10, 2012
Final Fantasy 3 tricks and guide
Final Fantasy 3 Tricks and Guide By SkySlicer
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